I've heard a lot lately about MMORPGs. For those of you who don't know what those are, the acronym stands for Massively Multiplayer Online Role Playing Game. It's like playing Hearts online, but with millions of other players and the game is totally different. Basically, you start with a character and progress through the game's online world. As you go, you can collect your game's currency to buy weapons, skills, or other items which help you in your quest. What is amazing is the fact that selling World of Warcraft's "gold coins" (or the currencies of similar MMORPGs) online has become a lucrative business for people wanting to make some cash. Check out this New York Times article to see how it works (registration required). As popular as this may seem, from what I've read, many gamers feel that paying to win is basically cheating, and that gold farming and buying your character and equipment takes away from the hours and hours other players invest into their avatars. Apparently, the game developers are also concerned about this trend, mostly because some organizations are looking at these games as investment opportunities. This could be an interesting development to watch, especially when you think about how many people use credit/debit cards now instead of actual currency. Are we one step closer to seeing paper money go away? Remember the rumors of the penny's production being canceled? Luckily for you all, I have a gallon jug full of coins in my closet if anyone ever needs to use a parking meter.